![]() Vidal said that items that block your path in 2D might appear flat in 3D. Shiro is moving further along the technical and gameplay evolution of the genre than Evoland Classic did by including different types of combat (like turn-based Active Time Battle and hack-n-slash), allowing players to switch back and forth between gameplay styles, and having the perspective change from 2D to 3D (both prerendered and real-time). These “tongue-in-cheek comments” and references to gaming culture also include the names of people, places, and different secrets that you can find. “Evoland Classic was clearly inspired by the Zelda series,” said Vidal, “but we wanted to go beyond that and pay a tribute to the action-adventure genre as a whole rather than to specific titles while also keeping the parodic humor of the original game.” ![]() Vidal mentioned that Zelda, Dragon Quest, and Final Fantasy were all big influences. I’m now half-expecting to rummage through other people’s drawers and break their pots - two activities Link from The Legend of Zelda is good at - which wouldn’t be too far off base. He also showed us three screenshots (two included here), where the player unlocks (don’t think of “unlocks” as in extra content rather, these are core parts of the game that drive its progression) 16-color display, music, and the ability to enter houses (and “freely invade people’s privacy,” the game jokes). “The whole point of the game is progressing through these unlocks to unfold the story of action-adventure gaming,” said Vidal. These unlocks include features like a sword or the ability to save your progress - moments or mechanics that came into the genre as it advanced - as well as technological aspects like graphic upgrades and higher quality music. “Players will go back and forth between different styles of gameplay, but the technology used to created the environment always move forward.” “Like in the Classic version, everything in Evoland is based around unlocking chests that give access to some new feature, generally gameplay- or technology-related,” said Vidal. It’s not a narrative per se but rather a “story” of how action-adventure games have changed throughout the years. In fact, the new Evoland doesn’t even have a story in the traditional sense. “This is not a game on which we expect comments about the graphics or the music or an event in the storyline - even if had quite a few on the music.” (Audio was the category in which Evoland Classic scored lowest.) ![]() “Most feedback we had is that people loved the concept rather than any specific part of the game, which is what makes a lot of people hooked to the idea when they first hear about it,” Vidal told GamesBeat. Now, with such a strong interest in the game, Shiro has decided to make a full commercial version of Evoland, which is coming first for PC and Mac in early March (and later iOS and possibly Android) for under $10. Evoland Classic obtained over 300,000 players within a couple months.
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